Nintendo's 32-bit handheld, with sprite and tile graphics often compared to the SNES. It also plays Game Boy and Game Boy Color games and has a large homebrew library.
A multi-system emulator focused on accuracy and preservation, continuing the work of higan. It covers Nintendo, Sega, NEC, SNK and other consoles with a simpler interface.
Near's accuracy-first multi-system emulator, which grew out of bsnes. It now only gets occasional maintenance commits; development of its cores continues in ares.
The Multiple Arcade Machine Emulator, a long-running project to document and preserve arcade hardware that covers thousands of boards and, since absorbing MESS, many computers and consoles as well.
A command-line multi-system emulator whose PlayStation, Saturn and PC Engine modules aim for high accuracy. It also covers Nintendo and Sega consoles and handhelds, the Atari Lynx, Virtual Boy and Apple II.
A multi-system emulator best known for its accurate NES core and deep debugging tools, also covering SNES, Game Boy, GBA, PC Engine, SMS/Game Gear and WonderSwan. Sour's repository is now an archive of version 2.1.1 (mid-2025); development continues as Mesen CE.
A fast and accurate Game Boy Advance emulator that also runs Game Boy and Game Boy Color games, with Lua scripting, GDB debugging, link cable support and ports to the 3DS, Switch, Wii and Vita.
A cycle-accurate Game Boy Advance emulator, the first to pass all AGS aging cartridge tests. It adds an enhanced audio mixer, colour correction and graphics viewers. Development has moved from GitHub to Codeberg.
A low-level Game Boy, Game Boy Color, Game Boy Advance and DS emulator with highly accurate GBA emulation, long rewind and builds for desktop, mobile and the web.
The maintained continuation of VisualBoyAdvance, emulating the Game Boy, Game Boy Color and Game Boy Advance with link cable support, video filters and a wxWidgets interface.
License
Open source
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GBA hardware
Mini consoles and FPGA hardware that play GBA software. About hardware
A cartridge console from Hyperkin with slots for NES, Famicom, SNES, Super Famicom, Mega Drive and Game Boy cartridges, which it plays in software emulation over 720p HDMI, with save states and cheats.
The Intel Cyclone V SoC development board that the MiSTer project is built on. Most MiSTer cores also need an add-on SDRAM board, and analog video needs an I/O board.
A handheld that plays Game Boy, Game Boy Color and Game Boy Advance cartridges in FPGA. A dock, sold separately, adds HDMI output, and cartridge adapters add other handheld systems.
A low-cost FPGA board from Retro Remake that is compatible with the DE10-Nano used by the MiSTer project. It is sold in production batches, bundled with SDRAM and, in larger packs, an analog I/O board and USB hub.
The successor to the SiDi, a MiST-family FPGA board with a larger Cyclone 10 LP FPGA and two SDRAM chips, adding HDMI, optical audio and joystick ports.
A ready-built console from Heber that runs the open-source MiSTer FPGA project, with 128 MB SDRAM on board so it plays all standard MiSTer cores. The Analogue model adds RGB and VGA outputs and a cartridge expansion slot.
A MiSTer-compatible FPGA console from Retro Remake styled after the PSone, with ports for original PlayStation controllers and memory cards. It runs the MiSTer cores for other consoles and computers too.
GBA corefor MiSTer · The MiSTer core for the Game Boy Advance.
Spiritualized GBAfor Analogue Pocket · An Analogue Pocket core first released in July 2022 that plays Game Boy Advance ROMs, with link port and rumble support. It is distributed as binaries only.