Nintendo Entertainment System / Nintendo Game Boy / Nintendo Game Boy Advance / Nintendo Game Boy Color / Super Nintendo Entertainment System /
Mesen CE Active
The community-maintained continuation of Mesen, run by the NESdev community, with the same multi-system cores and debugging tools.
Facts
- Systems
- Nintendo Entertainment System
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Super Nintendo Entertainment System - Runs on
- Windows, macOS, Linux
Native: x86-64, ARM64 - License
- Open source (GPL-3.0-or-later)
- Accuracy
- Cycle-exact
- Online play
- Netplay
- Mobile
- None (no official phone or tablet version)
- Models
- Famicom, NES, Famicom Disk System, Super Game Boy
- Opens
.nes.unf.fds.nsf.sfc.smc.bs.spc.gb.gbc.gba- Written in
- C++, C#
- First release
- 2026
- Authors
- NESdev community
- Based on
- Mesen
- Last checked
- Oct 2026
Features
- HasSave states
- HasRewind
- HasFast-forward
- HasRun-ahead
- HasOnline multiplayer
- HasCRT shaders
- HasA/V recording
- HasCheats
- Not listed:Achievements
- Not listed:Themes
Input
- HasGamepad
- Not listed:Touch controls
- HasLight gun
- HasMouse
- Not listed:Positional key mapping
- Not listed:Symbolic key mapping
- Not listed:On-screen keyboard
- Not listed:Native keyboard
For developers
- HasDebugger
- HasMemory viewer
- HasDisassembler
- HasProfiler
- HasTrace logger
- HasScripting
- Not listed:Command line
Features not listed may still exist. Edit this entry if something is missing or wrong.